#include "RAT_RenderManager.h"

namespace RAT_ENGINE
{
	RAT_RenderManager::RAT_RenderManager()
	{
	}

	RAT_RenderManager::~RAT_RenderManager()
	{
	}

	void RAT_RenderManager::Init(RAT_WindowManager* argWMan)
	{
		renderer = new RAT_RendererDX9();

		renderer->Init(argWMan);
	}

	void RAT_RenderManager::CleanUp()
	{
		renderer->CleanUp();
	}

	RAT_Renderer* RAT_RenderManager::GetRenderer()
	{
		return renderer;
	}

}